<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Builder on YuuuuuuYu</title><link>https://4d4cat.com/tags/builder/</link><description>Recent content in Builder on YuuuuuuYu</description><generator>Hugo -- 0.147.2</generator><language>ko-KR</language><lastBuildDate>Tue, 26 Aug 2025 16:33:46 +0900</lastBuildDate><atom:link href="https://4d4cat.com/tags/builder/index.xml" rel="self" type="application/rss+xml"/><item><title>빌더 패턴 (Builder Pattern)</title><link>https://4d4cat.com/posts/2024/builder-pattern/</link><pubDate>Thu, 19 Dec 2024 13:02:00 +0900</pubDate><guid>https://4d4cat.com/posts/2024/builder-pattern/</guid><description>&lt;p>🔔 &lt;strong>빌더 패턴이란?&lt;/strong>&lt;br>
🔔 &lt;strong>기존 생성자 방식과의 차이점&lt;/strong>&lt;/p>
&lt;h2 id="what-why">&lt;strong>What? Why?&lt;/strong>&lt;/h2>
&lt;p>빌더 패턴(Builder Pattern)은 복잡한 객체를 단계별로 생성할 수 있게 해주는 디자인 패턴이다. 객체의 생성 과정을 추상화하여, 다양한 형태의 객체를 유연하게 생성할 수 있도록 도와준다.&lt;/p>
&lt;h2 id="기존-생성자-방식과의-비교">&lt;strong>기존 생성자 방식과의 비교&lt;/strong>&lt;/h2>
&lt;h3 id="기존-생성자-방식">&lt;strong>기존 생성자 방식&lt;/strong>&lt;/h3>
&lt;p>기존의 생성자 방식은 객체를 생성할 때 필요한 모든 파라미터를 생성자에 전달해야 한다.&lt;/p>
&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-java" data-lang="java">&lt;span class="line">&lt;span class="cl">&lt;span class="kd">public&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="kd">class&lt;/span> &lt;span class="nc">User&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="p">{&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="kd">private&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">Long&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">id&lt;/span>&lt;span class="p">;&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="kd">private&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">String&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">userId&lt;/span>&lt;span class="p">;&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="kd">private&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">String&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">username&lt;/span>&lt;span class="p">;&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="kd">private&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">Set&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">Role&lt;/span>&lt;span class="o">&amp;gt;&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">roles&lt;/span>&lt;span class="p">;&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="c1">// 기타 필드 및 메서드&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="kd">public&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="nf">User&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">Long&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">id&lt;/span>&lt;span class="p">,&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">String&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">userId&lt;/span>&lt;span class="p">,&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">String&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">username&lt;/span>&lt;span class="p">,&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">Set&lt;/span>&lt;span class="o">&amp;lt;&lt;/span>&lt;span class="n">Role&lt;/span>&lt;span class="o">&amp;gt;&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">roles&lt;/span>&lt;span class="p">)&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="p">{&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="k">this&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="na">id&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">=&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">id&lt;/span>&lt;span class="p">;&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="k">this&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="na">userId&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">=&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">userId&lt;/span>&lt;span class="p">;&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="k">this&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="na">username&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">=&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">username&lt;/span>&lt;span class="p">;&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="k">this&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="na">roles&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="o">=&lt;/span>&lt;span class="w"> &lt;/span>&lt;span class="n">roles&lt;/span>&lt;span class="p">;&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w"> &lt;/span>&lt;span class="p">}&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="cl">&lt;span class="w">&lt;/span>&lt;span class="p">}&lt;/span>&lt;span class="w">
&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;h3 id="빌더-패턴-방식">&lt;strong>빌더 패턴 방식&lt;/strong>&lt;/h3>
&lt;p>빌더 패턴을 사용하면 객체의 필드를 단계별로 설정할 수 있으며, 가독성이 높아지고 선택적인 필드를 쉽게 처리할 수 있다.&lt;/p></description></item></channel></rss>